May 23, 2022 Methodology Approaches to real-time fluid simulation in visual effects What they are, how they work, and how to choose the right one. ZibraAI’s explainer
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April 2, 2022 Methodology Evolution of Zibra Liquids: What’s new in Unity version 1.4 In February 2022, we released the new major update of our plugin – Zibra Liquids 1.4. What is the difference between 1.3 and 1.4? What’s new? What are we going to do next? Let’s delve into the details. April 21, 2022 Company News How does young Ukrainian startup ZibraAI adapt to work during wartime? This is the story of how ZibraAI faced the news about the war, adapted to life under martial law, and what our company is planning to do in the future.
December 2, 2021 Industry News The fear of introducing liquids into games Imagine — your company has made a groundbreaking discovery and is ready to create a compelling product. You can’t wait to share it with users. Where will you go? That’s right, to the market. But not to immediately show the world your achievement. You go to the market to investigate your competitors... October 21, 2021 Industry News Why does 3D object interaction with water still rarely occur in games? When will quality water interactions be introduced into video games? We, like millions of players around the world, keep our fingers crossed. And trust us, the ZibraAI team is doing everything possible to bring this moment closer.
Why is water such a complex object in video gaming, and why is…September 2, 2021 Industry News Why is the Game Development industry still struggling with rendering realistic water The game development industry is one of the fastest-growing industries on the planet. Hundreds of games are released around the globe each year, and many people spend hours playing all kinds and genres of video games. A video game is basically an environment created by a computer or other media....
Why is water such a complex object in video gaming, and why is…
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