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This week, we released Zibra Liquids on Unreal Marketplace. From now on, our AI-powered solution for real-time liquid simulation is available not only for professionals working on Unity, but also for game developers, VFX artists, and game designers working on Unreal Engine 4 and Unreal Engine 5.

Today we released a major update for the Unity version of Zibra Liquids – 1.5.0. Starting from this version, Zibra Liquids has experimental Android support, making our solution the first real-time liquid simulation asset for mobile

Zibra VDB Compression is being developed to bring film-quality VFX into games with GPU-powered compressed VDB effects.

Zibra Compression – is a system of complementary next-gen AI-powered tools for compressing virtual volumetric data.
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Zibra Liquids common terms. This list will be expanded as we update our product.

What they are, how they work, and how to choose the right one. ZibraAI’s explainer

Starting from the 1.4.3 version Zibra Liquids has Zibra Neural Colliders. A brief description.

In February 2022, we released the new major update of our plugin – Zibra Liquids 1.4. What is the difference between 1.3 and 1.4? What’s new? What are we going to do next? Let’s delve into the details.

But how does it work? And what exactly can you do with it? Comprehensive explainer

Are there liquids in mobile games? If you asked me if there is water on Mars, you would get the same answer — in theory, there is, but there are no benefits from this water. When we talk about liquids in mobile games, we often mean absolutely flat 2D water in casual games.