December 13, 2022 Methodology Zibra VDB Compression – a new solution, bringing groundbreaking OpenVDB format to game development

Zibra VDB Compression is being developed to bring film-quality VFX into games with GPU-powered compressed VDB effects.

September 8, 2022 Methodology Zibra SDF Compression: a product overview

Zibra Compression – is a system of complementary next-gen AI-powered tools for compressing virtual volumetric data.

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    July 22, 2022 Methodology Zibra Liquids Glossary (Common Zibra Liquids terms)

    Zibra Liquids common terms. This list will be expanded as we update our product.

    May 23, 2022 Methodology Approaches to real-time fluid simulation in visual effects

    What they are, how they work, and how to choose the right one. ZibraAI’s explainer

    May 14, 2022 Methodology Zibra Liquids now has neural colliders. What are they? And what happened to the voxel ones?

    Starting from the 1.4.3 version Zibra Liquids has Zibra Neural Colliders. A brief description.

    April 2, 2022 Methodology Evolution of Zibra Liquids: What’s new in Unity version 1.4

    In February 2022, we released the new major update of our plugin – Zibra Liquids 1.4. What is the difference between 1.3 and 1.4? What’s new? What are we going to do next? Let’s delve into the details.

    March 23, 2022 Methodology Zibra Liquids is a revolutionary AI-powered plugin for real-time fluid physics simulation

    But how does it work? And what exactly can you do with it? Comprehensive explainer

    January 12, 2022 Methodology Real-time liquid in mobile games? It’s not a fantasy anymore!

    Are there liquids in mobile games? If you asked me if there is water on Mars, you would get the same answer — in theory, there is, but there are no benefits from this water. When we talk about liquids in mobile games, we often mean absolutely flat 2D water in casual games.