VR support is here! Key features of Zibra Liquids 1.4.6.

This week, we released a couple of updates for the Unity version of our plugin. 

And Zibra Liquids 1.4.6 is definitely worth mentioning. In this version, we added a new liquid renderer – Unity Render. Here is what’s interesting about it:  

  1. It has VR support 
  2. It can be used with normal Unity Materials
  3. Supports orthographic camera
  4. Allows for the object to be drawn as opaque and drop shadows

We also fixed a few issues, like rendering on The Universal Render Pipeline (URP) in case URPs render scale wasn’t set to 1.0, added a callback meant to read and modify forces liquid applies to the objects and replaced the Mesh Render RefractionQuality option with RayMarchingResolutionDownscale option. Thanks to this, you can better control your simulation’s refraction quality/performance.

For your convenience, some options are also hidden when the selected liquid renderer doesn’t use them. 

Are you excited about VR? Go check it out!

Technical requirements: 

  • Editor platforms: PC (DX11/DX12, x86 and x64), macOS(Metal, x64 and arm64) For M1 Mac users, the M1 native version of Unity Editor is strongly recommended.
  • Unity version: 2019.4 or later (use the latest feature update)
  • Build platforms: PC(DX11/DX12, x86 and x64), UWP(DX11/DX12, x86 and x64), macOS(Metal, x64 and arm64), iOS (iOS version 12 or later, iPhone 6s or newer)
  • Supported Render Pipelines: SRP, URP, HDRP
  • URP: 7.5 or later
  • HDRP: 7.x or later