If you need some help getting acquainted with Zibra Liquids, we prepared a special basic tutorial series for the Unity Version of Zibra Liquids. It consists of 11 videos – you can watch them here or follow our text tutorials.
The first tutorial shows you how to import Zibra Liquids to your project and activate it, unlocking the AI-powered functionality.
Step 1. Get the plugin from the Unity Asset Store. You can do this via this link.
Note, that Zibra Liquids has two versions. Our free version is created for demonstrational purposes. We recommend buying a full one – only then will you be able to utilize the full power of our plugin.
Step 2. Open the Unity Store and download the plugin.
Step 3. Choose Open in Unity option in the Unity Asset Store
Step 4. In Unity Editor, click Import to start importing the plugin and wait for the preparation of the package.
Step 5. Is it ready? Then let’s activate the plugin. To do this, open the ZibraAI – ZibraAI Liquids – Info tab. Choose the Open registration form option in the Zibra AI – Liquids window.
Step 6. Fill out the registration form to get Server Authentication Key. It will allow you to unlock the AI-powered functionality. Filling out the form, you will need an invoice number. You can find it in the email Unity sent you after the purchase. It has the following format: “IN012345678901”.
Step 7. Wait for an email with a Server Authentication Key.
Step 8. Copy the Server Authentication Key from the ZibraAI email.
Step 9. Enter your Server Authentication Key in Zibra AI – Liquids window. After that, press Check Authentication Key.
Step 10. You will see the message that the product is registered after the registration process is complete.
That’s all! Now you can use all the Zibra Liquids features.
- Editor platforms: PC (DX11/DX12, x86 and x64), macOS(Metal, x64 and arm64) For M1 Mac users, the M1 native version of Unity Editor is strongly recommended.
- Unity version: 2019.4 or later (use the latest feature update)
- Supported Render Pipelines: SRP, URP, HDRP
- URP: 7.5 or later
- HDRP: 7.x or later