It’s time to show you our new solution for real-time volumetric effects creation, Zibra Smoke & Fire.
The newest product of the ZibraAI ecosystem utilizes custom physics simulation and the same technology for object representation applied in Zibra Liquids and provides game developers with even more opportunities to improve their game with real-time, physically accurate smoke and fire.
Our tech allows for the creation of lifelike 3D simulations that behave in the virtual world naturally and can be applied for:
- dynamic visual effects and interactive environments (burning fire, magic spells, blast effects, moving objects through fire & smoke, fire and smoke characters & elementals, clouds & nebula, illuminated smoke trails, etc.);
- realistic game mechanics ( fireballs, puzzles based on smoke control, fire extinguishing, etc.);
- industrial applications, VR training;
Want to know what’s under the hood?
Zibra Smoke & Fire features a multigrid pressure solver and a fully custom volumetric rendering system for Unity. It is also equipped with an advanced lighting system and a robust feature set.
Need to create animated characters made out of smoke or fire? Or maybe add some magic effects to your project? Using Zibra Smoke & Fire tool, you can do it in a matter of minutes.
See the complete feature list below.
What is Zibra Smoke & Fire?
- Physically accurate simulation;
- Three simulation modes: smoke, colored smoke, fire;
- More than a dozen different customization parameters, both for the rendering and the simulation;
- AI-powered functionality that enables smoke interaction with objects of complex shape;
- A robust feature set – shape smoke in the form of complex meshes, emit smoke from object surfaces, and more;
- Custom, high-quality volumetric renderer for smoke rendering;
- Advanced lighting system. Illuminate smoke with multiple lights or light your scene with real-time simulated fire.
Technical requirements:
Editor platforms: PC (DX11/DX12/OpenGL/Vulkan, x64), macOS (Metal, x64 and arm64).
Build platforms: PC(DX11, DX12, x86 and x64), UWP(DX11, DX12, x86 and x64), macOS(Metal, x64 and arm64), iOS (Metal, iOS version 12 or later, iPhone 6s or newer), Android (OpenGL ES 3.2/Vulkan, armv7 and arm64, Android 7.0 or later). The Unreal Engine version is currently in development.
Unity version: 2020.3 or later (use the latest minor update).
Supported Render Pipelines: SRP, HDRP, URP