
The forth tutorial explains how to use detectors and voids. Liquid detectors are objects that are capable of detecting the number of liquid particles inside the detector area. Voids are the objects required to remove the liquid.

The third tutorial explains how to use emitters. Emitters are the objects that spawn liquid and are essential for creating engaging liquid visuals and game mechanics in Zibra Liquids.
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The second tutorial will show you how to create liquids in Unity3D using Zibra Liquids in High Definition Render Pipeline (HDRP), Scriptable Render Pipeline (SRP), and URP (Universal Render Pipeline).

The first tutorial of the Zibra Liquids tutorial series shows how to import Zibra Liquids to your project and activate it, unlocking the AI-powered functionality. Both video and text versions are available.

This tutorial shows you how to configure the interactive liquid, make an infinite flow, set up the visual quality parameters, and create gameplay mechanics.