Try out the first real-time liquid simulation asset for mobile
Zibra Liquids can be easily integrated into your project. Use the first real-time liquid simulation tool for mobile devices to create:
– Interactive environments
– Gameplay mechanics (arcade games, mobile games with casual mechanics, physics-based games)
– Complex visual effects and animations
– and many more.
Over 15,000 users have already benefited from our innovative tech. Get Zibra Liquids Android early access and test it out in your project.
Works with both Vulkan and OpenGL ES 3.1
System requirements:
Editor platforms:
PC (DX11/DX12/OpenGL/Vulkan, x64)
macOS(Metal, x64 and arm64)
For M1 Mac users, the Apple Silicon version of Unity Editor is strongly recommended
Build platforms:
📌 PC(DX11, DX12, x86 and x64),
📌 UWP(DX11, DX12, x86 and x64),
📌 macOS(Metal, x64 and arm64),
📌 iOS (Metal, iOS version 12 or later, iPhone 6s or newer),
📌 Android (OpenGL ES 3.1, Vulkan, armv7 and arm64, Android 7.0 or later)
Unity version:
2019.4 or later (use the latest feature update)
Supported Render Pipelines:
SRP, URP, HDRP
URP: 7.5 or later
HDRP: 7.x or later
Frequently Asked Questions
How can you benefit from Zibra Liquids?
✅ Best-in-class performance
✅ Impressive realistic visuals. Easy to customize
✅ Mobile platform support
✅ Tens of millions of particles to create cinematic effects on high-end hardware
✅ Accessibility and ease to use
✅ Liquid interaction with complex 3D objects in real-time, out of the box
✅ Brand new game mechanics
Does Zibra Liquids work in VR?
Yes, feel free to try it out in Meta Quest 2
Something doesn't work. Where to get help?
Join our Discord community of experts with extensive experience in game development. There, you can ask for advice or discuss any ideas. Don’t have Discord? Write to us at support@zibra.ai