This demo shows how to configure the interactive liquid, make infinite flow, set up the visual quality parameters, and create gameplay mechanics
How to set up a 3D scene
– Preparing props (mill, river, rocks)
– Building the environment in the scene
How to create a Zibra Liquid simulation:
– Adding a Zibra Liquids object
– Adjusting the liquid parameters to achieve more realistic visuals
How to adjust a force interaction with a complex objects:
– Adding Neural colliders to make liquid interact with other elements in the scene (like stones and mill)
– Adding scripts to make the scene more dynamic (it enables camera rotation and allows to control the rocks with the mouse)
Watch the 10-minutes step-by-step Video Tutorial.
Using our AI-powered solution for real-time fluid physics simulation, we set up a 3D scene and adjusted liquid interaction with its surroundings using the Force interaction feature in just 10 minutes. Check it out!
Water transfers power to the mill, making it spin automatically. Using our free tutorial, you can recreate the same scene in Unity all by yourself. Or you can also use it as the basis and create unique game mechanics. With Zibra Liquids, it’s never been easier!
Download our scene to learn how to improve your project.
Frequently Asked Questions
What are the build platforms?
PC(DX11, x86 and x64),
UWP(DX11, x86 and x64),
macOS(Metal, x64 and arm64),
iOS (iOS version 12 or later, iPhone 6s or newer)
Android and VR support will be available in the following updates.
Does the plugin work with URP and HDRP?
The plugin supports URP from 7.5 or later and HDRP from 7.x or later
Something doesn't work. Where to get help?
Join our Discord community of experts with extensive experience in game development. There, you can ask for advice or discuss any ideas. Don’t have Discord? Write to us at email@example.com
How can you benefit from Zibra Liquids?
Impressive realistic visuals. Easy to customize
Mobile platform support
Tens of millions of particles to create cinematic effects on high-end hardware
Accessibility and ease to use
Liquid interaction with complex 3D objects in real-time, out of the box
Brand new game mechanics