These demo show how to configure the interactive liquid, set up the visual quality parameters, and create gameplay mechanics
Using our AI-powered solution for real-time fluid physics simulation, we created this educational tutorial series. You can learn how to adjust liquid interaction with its surroundings, set up visual quality parameters and create interesting game mechanics in just 11 videos. Try it out!
You can recreate some of the demo scenes or use them as the basis for your own custom game mechanics.
Download our free package and learn how to improve your project.
System requirements:
Editor platforms:
PC (DX11, x86 and x64), macOS(Metal, x64 and arm64) For M1 Mac users, the M1 native version of Unity Editor is strongly recommended.
Unity version:
2019.4 or later (use the latest feature update)
Supported Render Pipelines:
SRP, URP, HDRP
URP: 7.5 or later
HDRP: 7.x or later
Frequently Asked Questions
Something doesn't work. Where to get help?
Join our Discord community of experts with extensive experience in game development. There, you can ask for advice or discuss any ideas. Don’t have Discord? Write to us at support@zibra.ai
How can you benefit from Zibra Liquids?
✅ Best-in-class performance
✅ Impressive realistic visuals. Easy to customize
✅ Mobile platform support
✅ Tens of millions of particles to create cinematic effects on high-end hardware
✅ Accessibility and ease to use
✅ Liquid interaction with complex 3D objects in real-time, out of the box
✅ Brand new game mechanics