Zibra Liquids Pro.
Make your game world more alive with the next-generation VFX and realistic game physics.
The most performant
real-time 3D liquid simulation
for Unity
Create true real-time 3D simulation
Zibra Liquids Pro can simulate from thousands of particles on smartphones to tens of millions on high-end GPUs directly from the game engine. Our low-code approach eliminates the need to bake visual effects into a game and allows you to add dynamic liquid to your project.
Use the full power of AI-based features
Our tech enables using complex meshes as colliders and liquids manipulators, such as force fields, emitters, or voids. It makes adding unique gameplay elements and animated characters made of liquid fast and easy.
Create complex simulations with the interaction of multiple liquids
Our solution makes it possible to mix liquids with different visual properties and physics behaviors during the same simulation. Use this feature to create spectacular visual effects, natural-looking game environments, and interactive game mechanics (liquid puzzles, portals, and more).
Set up various physical and visual parameters or choose between customizable presets
Customize the simulation’s behavior using physical and visual parameters (viscosity, density, surface tension, color, metalness, etc.), or choose between existing liquid templates to get a result faster. Several templates are available – pool water, oil, slime, blood, paint, mercury, and many more.
Enable a foam effect to enhance scene realism and make the liquid more natural-looking.
Create performant simulations for mobile and even VR
Zibra Liquids Pro enables the creation of 3D real-time simulations for Android (OpenGL ES 3.2/Vulkan, armv7 and arm64, Android 7.0 or later) or iOS (Metal, iOS version 12 or later, iPhone 6s or newer). Our solution also has VR support and is compatible with Meta Quest 2.
Need some help getting started?
Check out our User Guide, download demo scenes or gain on-hands experience with our practical tutorials. If you have any additional questions, ask them on our Discord.
Choose your Zibra Liquids plan
Business inquiriesContact us about custom features development and engine integrationIf you want to use our solution but are unsure it will be a perfect fit for your project, we can develop features suited specifically for your needs. On demand, Zibra Liquids can be also integrated into any custom engine.
Feel free to send us a request via this form.
Frequently asked questionsWhat are the system requirements?Editor platforms:Windows
- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x64
macOS
- Supported APIs: Metal,
- Supported CPU Architectures: x64, arm64
Build platforms:
Windows
- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x86, x64
UWP
- Supported Graphic API: DX11, DX12
- Supported CPU Architectures: x86, x64
macOS
- Supported Graphic API: Metal
- Supported CPU Architectures: x64, arm64
iOS
- Supported Graphic API: Metal
- Supported CPU Architectures: arm64
- Supported OS: iOS 12 or later
- Supported Devices: iPhone 6s or newer (Metal GPU Family Apple3 or higher)
- Supported Xcode versions: 14.2 or newer
- iOS Simulator is unsupported
Android
- Supported Graphic APIs: OpenGL ES 3.2, Vulkan
- Supported CPU Architectures: armv7, arm64
- Supported OS: Android 7.0 or later
- Oculus Quest support is only available in Pro version
Unity version: 2020.3 or later (latest patch version is recommended)
Supported Render Pipelines: Built-in RP (BRP), URP, HDRP
VR is only supported if Render Mode set to Unity Render
Unreal Engine 4 and 5The basic Unreal Engine version of Zibra Liquids is available on Unreal Marketplace. The Unreal Pro version is expected in early 2023. Stay tuned for updates.
How long does it take to learn how to use the plugin?We want to ensure our users have the smoothest transition to new technology by making our UI as intuitive and simple as possible. It takes only a few clicks inside the game engine to set up liquid and run the simulation.
What about UE4 and UE5 support?The Unreal Engine version of Zibra Liquids is already available on the Unreal Marketplace. Check it out here. The Pro version is coming soon. Follow our socials not to miss any updates.
What performance can I expect on mobile devices? Which devices provide the best simulation quality?You can check the mobile GPU performance table to see which GPUs and devices are supported.
Try out the simulation with our Android benchmark demo (apk) to see how it performs on your target devices. We’ve also made our tests. You can see their results here.
iOS: the simulation works on iPhone 6s or newer, but we recommend iPhone 11 or newer (from iOS 12) to get a better performance.
Android: we recommend using Vulkan API instead of OpenGL ES to get smooth performance and stability.
Does Zibra Liquids Pro work in VR?Zibra Liquids Pro supports VR: from standalone devices (like Meta Quest 2) to PC VR hardware.
Does Zibra Liquids Pro have console support?We are working on it. Console support will be added later in the following updates.
Leave your e-mail and get the latest updates from our team
Join to our community Ask our team any questions or discuss Zibra Liquids Pro with others!
We would love to see you there
Connect to
Discord Useful docs: user guide Contact us via email: SUPPORT[AT]ZIBRA.AI
If you want to use our solution but are unsure it will be a perfect fit for your project, we can develop features suited specifically for your needs. On demand, Zibra Liquids can be also integrated into any custom engine.
Feel free to send us a request via this form.
Windows
- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x64
macOS
- Supported APIs: Metal,
- Supported CPU Architectures: x64, arm64
Build platforms:
Windows
- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x86, x64
UWP
- Supported Graphic API: DX11, DX12
- Supported CPU Architectures: x86, x64
macOS
- Supported Graphic API: Metal
- Supported CPU Architectures: x64, arm64
iOS
- Supported Graphic API: Metal
- Supported CPU Architectures: arm64
- Supported OS: iOS 12 or later
- Supported Devices: iPhone 6s or newer (Metal GPU Family Apple3 or higher)
- Supported Xcode versions: 14.2 or newer
- iOS Simulator is unsupported
Android
- Supported Graphic APIs: OpenGL ES 3.2, Vulkan
- Supported CPU Architectures: armv7, arm64
- Supported OS: Android 7.0 or later
- Oculus Quest support is only available in Pro version
The basic Unreal Engine version of Zibra Liquids is available on Unreal Marketplace. The Unreal Pro version is expected in early 2023. Stay tuned for updates.
We want to ensure our users have the smoothest transition to new technology by making our UI as intuitive and simple as possible. It takes only a few clicks inside the game engine to set up liquid and run the simulation.
The Unreal Engine version of Zibra Liquids is already available on the Unreal Marketplace. Check it out here. The Pro version is coming soon. Follow our socials not to miss any updates.
You can check the mobile GPU performance table to see which GPUs and devices are supported.
Try out the simulation with our Android benchmark demo (apk) to see how it performs on your target devices. We’ve also made our tests. You can see their results here.
iOS: the simulation works on iPhone 6s or newer, but we recommend iPhone 11 or newer (from iOS 12) to get a better performance.
Android: we recommend using Vulkan API instead of OpenGL ES to get smooth performance and stability.
Zibra Liquids Pro supports VR: from standalone devices (like Meta Quest 2) to PC VR hardware.
We are working on it. Console support will be added later in the following updates.
Ask our team any questions or discuss Zibra Liquids Pro with others!
We would love to see you there