Zibra Liquids is the result of synergizing cutting-edge physical solvers and ML-based neural object representations, allowing for 3D objects of any shape to interact with different types of fluids.
GPU-powered technology assures realistic physics, CG-level visual quality in real-time, and best-in-class game performance
Get the smoothest transition to new technology. We designed an intuitive and simple interface with documentation and a manual guide
Choose the preset you want and see real-time transitions. Or customize the water style by editing physical and visual parameters
Everything is in your control now, even gravity
Easily create an interaction between 3D objects and realistic water
Use water’s Force Interaction for new gameplay mechanics where liquids can affect objects in a scene
Check out our roadmap
Feel free to suggest the plugin functionality at our Discord channel!
Zibra Liquids is a real-time, GPU-based fluid simulation plugin powered by AI-based object approximation. It brings new game mechanics and stunning visual effects. Thanks to AI and machine learning, simulated liquid interacts with objects in a physically accurate way, resulting in a lifelike visualization. The plugin is intuitive & easy to use and can be run on any mid-level hardware.
Zibra Liquids can simulate several millions of particles on high-end hardware, hundreds of thousands of particles on laptops, and tens of thousands of particles on mobile devices in real-time. It guarantees CG-level physical and visual quality in real-time and the best-in-class game performance.
The ML part doesn't affect the core simulation directly. It takes part only in the fluid-object interaction. Using a neural network to represent the object's SDF (Signed Distance Field) can drastically decrease VRAM consumption and allows for a higher resolution when simulating interaction. This process does not require object decomposition or any extra effort.
Platform: PC (DX11), macOS, iOS (iPhone 6s or higher)
Unity: 2019.4 or later
Unreal Engine: coming soon
Yes. The plugin supports URP from 7.5 or later and HDRP from 7.x or later.
You need to add New Liquid URP Render Component to your URP Renderer setting.
For newly created Unity projects that use URP preset these settings are located in Settings/ForwardRenderer.