Zibra Liquids is a cross-platform solution for real-time liquid simulation for game developers, designers, VFX artists and gamedev enthusiasts.
It has best-in-class performance and can simulate from tens of thousands of particles on low-end smartphones to tens of millions on the high-end GPUs.
Zibra Liquids combines a powerful physical solver and AI-based technology for object representations.
The solver provides realistic real-time liquid simulation, while the AI-based technology enables the creation of numerous liquid colliders (even of arbitrary shape), and cutting-edge features like force interaction.
It allows you to create realistic CG-level visual effects, fine-tuned specifically for your project.
Create real-time simulation
Zibra Liquids can simulate from thousands of particles on smartphones to tens of millions on the high-end GPUs, all in real time.
Use the full power of AI-based features
Our custom neural object representation technology enables liquid to engage with complex meshes in just a few clicks. It has minimal performance/memory impact and provides a high quality of visual interaction.
Use Force Interaction for game mechanics where liquids can affect objects in a scene
Force Interaction allows for a coupled fluid/rigid body interaction with rigid bodies, where rigid bodies can influence the liquids and vice versa.
Adjust the simulation using multiple physical and visual parameters and a wide range of ready-to-use presets
In Zibra Liquids, you can control the simulation’s behavior with numerous physical and visual parameters, adjusting gravity, viscosity, density, surface tension, color, metalness of the liquid, etc. On top of that, our solution provides a wide variety of ready-to-use presets that can be modified to your liking (pool water, seawater, foam, liquid metal, white paint, and many others).
Zibra Liquids performs calculations on a GPU. GPUs are more energy efficient and powerful than a CPU, especially on mobile devices.
With Zibra Liquids, you control the performance impact and quality directly from the plugin, configuring the simulation according to your needs.
All of it makes Zibra Liquids a cutting-edge solution that is easy-to use and provides best-in-class performance.
Create High-Quality VFX, gameplay mechanics and interactive environments with Zibra Liquids
Zibra Liquids real-time liquid simulation can be used for various purposes. Among them:
– Creation of interactive environments
– Gameplay mechanics (arcade games, mobile games with casual mechanics, physics-based games)
– Complex visual effects and animations
– Industrial applications
and many others.
Tutorials and documentation
If you want to understand our product better, you can look at our documentation or gain on-hands experience with our practical tutorials.
Check out our roadmap
Feel free to suggest the plugin functionality at our Discord channel!
Zibra Liquids is a real-time, GPU-based fluid simulation plugin powered by AI-based object approximation. It brings new game mechanics and stunning visual effects. Thanks to AI and machine learning, simulated liquid interacts with objects in a physically accurate way, resulting in a lifelike visualization. The plugin is intuitive & easy to use and can be run on any mid-level hardware.
Zibra Liquids can simulate several millions of particles on high-end hardware, hundreds of thousands of particles on laptops, and tens of thousands of particles on mobile devices in real-time. It guarantees CG-level physical and visual quality in real-time and the best-in-class game performance.
The ML part doesn't affect the core simulation directly. It takes part only in the fluid-object interaction. Using a neural network to represent the object's SDF (Signed Distance Field) can drastically decrease VRAM consumption and allows for a higher resolution when simulating interaction. This process does not require object decomposition or any extra effort.
Platform: PC (DX11), macOS, iOS (iPhone 6s or higher)
Unity: 2019.4 or later
Unreal Engine: coming soon
Yes. The plugin supports URP from 7.5 or later and HDRP from 7.x or later.
You need to add New Liquid URP Render Component to your URP Renderer setting.
For newly created Unity projects that use URP preset these settings are located in Settings/ForwardRenderer.