Zibra Liquids is a real-time and cross-platform physically correct fluid simulation plugin for game developers

Zibra Liquids is a cross-platform solution for real-time liquid simulation for game developers, designers, VFX artists and gamedev enthusiasts.

It has best-in-class performance and can simulate from tens of thousands of particles on low-end smartphones to tens of millions on the high-end GPUs.

Zibra Liquids combines a powerful physical solver and AI-based technology for object representations.

The solver provides realistic real-time liquid simulation, while the AI-based technology enables the creation of numerous liquid colliders (even of arbitrary shape), and cutting-edge features like force interaction.

It allows you to create realistic CG-level visual effects, fine-tuned specifically for your project.

Currently available at:
Unity Asset Store Unreal Marketplace
Ready to try out?
For corporate clients
Contact us about custom features development and engine integration

If you want to use our solution but are unsure it will be a perfect fit for your project, we can develop features suited specifically for your needs. On demand, Zibra Liquids can be also integrated into any custom engine.

Feel free to send us a request via this form.

Frequently asked questions
What is coming soon? Zibra Liquids Roadmap

Check out our roadmap

Feel free to suggest the plugin functionality at our Discord channel!

What is Zibra Liquids?

Zibra Liquids is a real-time, GPU-based fluid simulation plugin powered by AI-based object approximation. It brings new game mechanics and stunning visual effects. Thanks to AI and machine learning, simulated liquid interacts with objects in a physically accurate way, resulting in a lifelike visualization. The plugin is intuitive & easy to use and can be run on any mid-level hardware.

Zibra Liquids can simulate several millions of particles on high-end hardware, hundreds of thousands of particles on laptops, and tens of thousands of particles on mobile devices in real-time. It guarantees CG-level physical and visual quality in real-time and the best-in-class game performance.

How do you apply AI and ML to the simulation process?

The ML part doesn't affect the core simulation directly. It takes part only in the fluid-object interaction. Using a neural network to represent the object's SDF (Signed Distance Field) can drastically decrease VRAM consumption and allows for a higher resolution when simulating interaction. This process does not require object decomposition or any extra effort.

What are the basic technical requirements in order for the plugin to run properly?

Platform: PC (DX11), macOS, iOS (iPhone 6s or higher)

Unity: 2019.4 or later

Unreal Engine: coming soon

Does the plugin work with URP and HDRP?

Yes. The plugin supports URP from 7.5 or later and HDRP from 7.x or later.

How to set up Zibra Fluid in URP project?

You need to add New Liquid URP Render Component to your URP Renderer setting.

For newly created Unity projects that use URP preset these settings are located in Settings/ForwardRenderer.

Media about us

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Want to use Zibra Liquids in your game?

Zibra Liquids solution is available on:

Unity Asset Store Unreal Marketplace

or ↓ Download the starter pack for free!

Join to our community:

Ask our team any questions or talk about Zibra Liquids with others!

We would love to see you there!
Connect to Discord
Useful docs: documentation
Contact us via email: HELLO[AT]ZIBRA.AI
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