Real-time Smoke and Fire simulation tool for Unity
Get early access to a new performant solution for volumetric effects creation on Unity Engine.
- Three simulation modes: smoke, colored smoke, and fire.
- More than a dozen different customization parameters, both for rendering and simulation.
- AI-powered functionality that enables smoke interaction with 3D objects of any shape.
- A Powerful feature set – shape smoke in the form of complex meshes, emit smoke from object surfaces, and more.
- Custom, high-quality volumetric renderer for smoke rendering.
- Advanced lighting system. Illuminate smoke with multiple lights or light your scene with real-time simulated fire.
FREQUENTLY ASKED QUESTIONS
Editor platforms:
📌 PC (DX11/DX12/OpenGL/Vulkan, x64)
📌 macOS(Metal, x64 and arm64)
Build platforms
📌 PC(DX11, DX12, x86 and x64),
📌 UWP(DX11, DX12, x86 and x64),
📌 macOS(Metal, x64 and arm64),
📌 iOS (Metal, iOS version 12 or later, iPhone 6s or newer),
📌Android (OpenGL ES 3.2/Vulkan, armv7 and arm64, Android 7.0 or later).
Game Engine
📌 Unity version: 2020.3 or later (use the latest minor update)
📌 The Unreal Engine version is currently in development.
Supported Render Pipelines
SRP, HDRP, URP
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