ZibraVDB
Real-Time Volumetric Effects in Virtual Production. Now Possible with ZibraVDB
Better together. Zibra AI partners with industry leaders

Use cases
The Last Missing Piece in the Unreal Engine Pipeline
Seamless real-time volumetric rendering for Virtual Production, efficient OpenVDB compression for CGI, and optimized asset sizes for gaming
Virtual Production
Enabling atmospheric volumetric effects for in-camera VFX
ZibraVDB brings real-time volumetric rendering to Virtual Production, allowing filmmakers to integrate smoke, fog, and fire directly into in-camera VFX. By compressing OpenVDB files, it reduces storage demands and accelerates iteration cycles, making on-set adjustments faster and more efficient.
CGI
Optimized compression for high-fidelity CGI pipelines
ZibraVDB reduces storage overhead and improves rendering efficiency by compressing large volumetric datasets. This streamlines asset management, lowers infrastructure costs, and enables a seamless transfer into Unreal Engine without compromising visual fidelity.
Gaming
Real-time volumetric effects without performance trade-offs
ZibraVDB optimizes volumetric rendering for gaming by reducing asset sizes while maintaining high visual quality. This enables cinematic effects like smoke, explosions, and dynamic fog to run in real-time, ensuring smooth performance across platforms, from high-end consoles to interactive mobile experiences.
ZibraVDB Integrations
Explore ZibraVDB Integrations
 Discover how seamlessly ZibraVDB fits into your existing workflows across multiple platforms
ZibraVDB for UE
Bring VDB into real-time for games or virtual production
Platform: Windows
API: DirectX12
ZibraVDB for Houdini
Infrastructure optimization by saving on storage and networking bandwidth
Platform: Windows,Linux
API: DirectX12,Vulkan
ZibraVDB SDK
Integrate ZibraVDB into third party engine or software

Pricing
ZibraVDB Pricing
Choose your solution
[01]
Free
Non-commercial usage
[02]
Indie
Under $250,000 in revenue or $1m in funding
[02]
Indie
Under $250,000 in revenue or $1m in funding
[03]
Studio
Popular
Over $250,000 in revenue or $1m in funding
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Features
See ZibraVDB in action
Discover the effectiveness of our compression technology
Compare ZibraVDB Compression Rates





Through the grapevine
Trusted by creatives from all over the world
Discover reviews and feedback from industry leaders
When new workflow tools come around, it’s common to be disappointed or for vendors to not be able to follow through on promises. That’s certainly not the case with ZibraAI. For the first time, we can now render truly volumetric, animated effects live on volume. This doesn’t just allow for small contained effects like fire or smoke, but also for large scene-scale effects like mist, spindrift or blowing sand. It sets out to solve a long standing problem in realtime graphics, and simply delivers without hype or hyperbole. ZibraVDB was used in basically every scene on a recent shoot and I wouldn’t want to do another ICVFX show without it. The Zibra team are fully behind their product, and are also some of the nicest, most committed developers we’ve worked with.
Here’s an animated visual comparison of regular heterogenous volumes vs @ZibraAI ZibraVDB in Unreal Engine. Even at only 16% of the size of a standard VDB, ZibraVDB looks as good or better (their VDB shader is pretty awesome).
Big shout-out to the team of unsung heroes who helped me elevating my latest short film “TukTuk Tango” into a love letter to visual effects. A big applause to EmberGen and LiquiGen by JangaFX and to ZibraVDB by Zibra AI . For the longest time I thought that real time fire, water, smoke and explosion simulations are exclusive to experts, simulation gurus and Houdini users. Along come small teams of talented engineers to prove everyone that not only it doesn’t have to be complicated or cumbersome to create stunning visual effects and import them into Unreal Engine with the help of a Zibra AIs genius compression algorithm, this new rendering pipeline can be actually extremely rewarding and fun.
phone died during Real Time Live but I meant to mention that @ZibraAI is doing stunningly impressive work in leveraging NNs to compress VDBs for volumetric real-time VFX (Unity/Unreal plugins) and you should most definitely check them out
I had the privilege of experiencing a live demo working like a charm in Zibra AI’s head office. I requested one of their tech artists Dmytro Kucherenko to quickly run a new high-res pyro sim in Houdini, cache it out, and import it into Unreal using their UE in-editor VDB compression tool—just to see the process in action… Within minutes since we started, the same high-res simulation was running smoothly in UE5 at an incredible frame rate. The compressed VDB sequence was also only a small fraction of the original cache in size.
Unreal has had VDB support for a little while, but you need to keep the resolution quite low. I saw some of the people working at ZibraAI post some impressive examples of a plugin they’re working on that would let you push the quality of volumes in Unreal really high, so I reached out and asked for a license. It’s impressive. I cached out a few pyro sims from EmberGen that totaled about 30 gigs of data. I ran that through the ZibraVDB plugin they have for Unreal and it crunched them down to about 1 gig in size. 30 times less! I loaded the sims into Unreal and yep, they played back in real-time. Crazy. The pace of advancements these days is just nuts, you can’t even keep up with it.
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