ZibraVDB

Real-Time Volumetric Effects in Virtual Production. Now Possible with ZibraVDB

Better together. Zibra AI partners with industry leaders

Use cases

The Last Missing Piece in the Unreal Engine Pipeline

Seamless real-time volumetric rendering for Virtual Production, efficient OpenVDB compression for CGI, and optimized asset sizes for gaming

[01]

Virtual Production

Enabling atmospheric volumetric effects for in-camera VFX

ZibraVDB brings real-time volumetric rendering to Virtual Production, allowing filmmakers to integrate smoke, fog, and fire directly into in-camera VFX. By compressing OpenVDB files, it reduces storage demands and accelerates iteration cycles, making on-set adjustments faster and more efficient.

[02]

CGI

Optimized compression for high-fidelity CGI pipelines

ZibraVDB reduces storage overhead and improves rendering efficiency by compressing large volumetric datasets. This streamlines asset management, lowers infrastructure costs, and enables a seamless transfer into Unreal Engine without compromising visual fidelity.

[03]

Gaming

Real-time volumetric effects without performance trade-offs

ZibraVDB optimizes volumetric rendering for gaming by reducing asset sizes while maintaining high visual quality. This enables cinematic effects like smoke, explosions, and dynamic fog to run in real-time, ensuring smooth performance across platforms, from high-end consoles to interactive mobile experiences.

ZibraVDB Integrations

Explore ZibraVDB Integrations

 Discover how seamlessly ZibraVDB fits into your existing workflows across multiple platforms

ZibraVDB for UE

Bring VDB into real-time for games or virtual production

Compress VDB sequences, saving up to 100x on size
GPU compression and decompression
Custom volumetric real-time renderer
Support for Heterogeneous Volume renderer and path tracer
Easy drag & drop setup
System requirements:

Platform: Windows

API: DirectX12

ZibraVDB for Houdini

Infrastructure optimization by saving on storage and networking bandwidth

Compress VDB sequences, saving up to 100x on size
GPU/CPU compression and decompression
Faster loading from disk & network transfer
Render farm support
System requirements:

Platform: Windows,Linux

API: DirectX12,Vulkan

ZibraVDB SDK

Integrate ZibraVDB into third party engine or software

Compress VDB sequences, saving up to 99% on size
CPU/GPU compression & decompression
Custom features development
Faster loading from disk and network transfer
Flexible licensing options

Pricing

ZibraVDB Pricing

Choose your solution

[01]

Free

Plugin for UE & Houdini
Import of .zibravdb files
5 free compressions of VDB in Houdini
Real-time decompression
Real-time volumetric render in UE

Non-commercial usage

[02]

Indie

Plugin for UE & Houdini
Import of .zibravdb files
Compression of VDB sequences into .zibravdb
Real-time decompression
Real-time volumetric render in UE

Under $250,000 in revenue or $1m in funding

[02]

Indie

Plugin for UE & Houdini
Import of .zibravdb files
Compression of VDB sequences into .zibravdb
Real-time decompression
Real-time volumetric render in UE

Under $250,000 in revenue or $1m in funding

[03]

Studio

Popular

Plugin for UE & Houdini
Import of .zibravdb files
Compression of VDB sequences into .zibravdb
Real-time decompression
Real-time volumetric render in UE
Access to SDK
Custom features development
Custom integration
Consultancy & training
On-set support

Over $250,000 in revenue or $1m in funding

After completing your purchase, please check your email for your license key.

Features

See ZibraVDB in action

Discover the effectiveness of our compression technology

Compare ZibraVDB Compression Rates

Compression rate:
ZibraVDB compressed size
Original size
191MB
Compression rate:
ZibraVDB compressed size
9.3MB
Original size
191MB
Compression rate:
ZibraVDB compressed size
4.7MB
Original size
191MB
Compression rate:
ZibraVDB compressed size
3.3MB
Original size
191MB
Compression rate:
ZibraVDB compressed size
2.5MB
Original size
191MB

Through the grapevine

Trusted by creatives from all over the world

Discover reviews and feedback from industry leaders

When new workflow tools come around, it’s common to be disappointed or for vendors to not be able to follow through on promises. That’s certainly not the case with ZibraAI. For the first time, we can now render truly volumetric, animated effects live on volume. This doesn’t just allow for small contained effects like fire or smoke, but also for large scene-scale effects like mist, spindrift or blowing sand. It sets out to solve a long standing problem in realtime graphics, and simply delivers without hype or hyperbole. ZibraVDB was used in basically every scene on a recent shoot and I wouldn’t want to do another ICVFX show without it. The Zibra team are fully behind their product, and are also some of the nicest, most committed developers we’ve worked with.

Here’s an animated visual comparison of regular heterogenous volumes vs @ZibraAI ZibraVDB in Unreal Engine. Even at only 16% of the size of a standard VDB, ZibraVDB looks as good or better (their VDB shader is pretty awesome).

Big shout-out to the team of unsung heroes who helped me elevating my latest short film “TukTuk Tango” into a love letter to visual effects. A big applause to EmberGen and LiquiGen by JangaFX and to ZibraVDB by Zibra AI . For the longest time I thought that real time fire, water, smoke and explosion simulations are exclusive to experts, simulation gurus and Houdini users. Along come small teams of talented engineers to prove everyone that not only it doesn’t have to be complicated or cumbersome to create stunning visual effects and import them into Unreal Engine with the help of a Zibra AIs genius compression algorithm, this new rendering pipeline can be actually extremely rewarding and fun.

phone died during Real Time Live but I meant to mention that @ZibraAI is doing stunningly impressive work in leveraging NNs to compress VDBs for volumetric real-time VFX (Unity/Unreal plugins) and you should most definitely check them out

I had the privilege of experiencing a live demo working like a charm in Zibra AI’s head office. I requested one of their tech artists Dmytro Kucherenko to quickly run a new high-res pyro sim in Houdini, cache it out, and import it into Unreal using their UE in-editor VDB compression tool—just to see the process in action… Within minutes since we started, the same high-res simulation was running smoothly in UE5 at an incredible frame rate. The compressed VDB sequence was also only a small fraction of the original cache in size.

Unreal has had VDB support for a little while, but you need to keep the resolution quite low. I saw some of the people working at ZibraAI post some impressive examples of a plugin they’re working on that would let you push the quality of volumes in Unreal really high, so I reached out and asked for a license. It’s impressive. I cached out a few pyro sims from EmberGen that totaled about 30 gigs of data. I ran that through the ZibraVDB plugin they have for Unreal and it crunched them down to about 1 gig in size. 30 times less! I loaded the sims into Unreal and yep, they played back in real-time. Crazy. The pace of advancements these days is just nuts, you can’t even keep up with it.

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