About ZibraAI
Here at ZibraAI, we bring a new level of realistic visual effects, improve and speed up the development process, and bring a hyper-personalized in-game experience to everyone.
We’re a deep-tech Ukrainian startup, and we’ve developed the first ever one-shot neural 3D geometry representation pipeline that takes 3D processing to the next level with our AI-based approach. With small add-ons, it enables in-game physics optimizations, graphics improvement, and 3D content generation.
Applications сurrently in the works:
- Real-time tools for multiple particle simulation and the ability to interact with objects of complex shapes.
- A standalone web tool for converting text and sketch inputs into 3D content and characters.
New Product
Liquids Plugin
Physics is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB volumes.
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January 12, 2022
Methodology
Real-time liquid in mobile games? It’s not a fantasy anymore!
Are there liquids in mobile games? If you asked me if there is water on Mars, you would get the same answer — in theory, there is, but there are no benefits from this water. When we talk about liquids in mobile games, we often mean absolutely flat 2D water in casual games.
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