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Zibra Liquids is a real-time and cross-platform physically correct fluid simulation plugin for game developers

Zibra Liquids results from the synergy of cutting-edge physical solvers and ML-based neural object representations, making it possible to use various fluid types with objects of any shape.

A physically correct solver allows for a quick fluid simulation and rendering, represented by millions of particles on a full range of devices, from smartphones and tablets to high-end GPUs.
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Zibra Liquids consists of three major parts:

  1. GPU-based Material Point Method. For particles simulation
  2. Server-based neural SDF representations generation. Adding a Voxel Collider component to any Mesh Filter object in Unity allows for generating a representation of objects of any complexity
  3. Renders Fluid Surface. With reflection and refraction using user-provided cubemap with multiple visual parameters