The next generation of computing is becoming spatial.
AI is learning to understand the physical world, while digital experiences are becoming richer, more dynamic, and more simulation-driven. Zibra builds the data layer that makes this possible.
3D and 4D datasets are 1,000–10,000× larger than conventional media, turning storage, transfer, and processing into a fundamental infrastructure challenge.
Zibra builds the GPU-native data layer that makes spatial data practical at scale. Zibra's core technology keeps complex 3D and 4D data compact, streamable, and directly usable by GPU applications.
Smaller data means faster workflows, lower infrastructure costs, and entirely new real-time use cases.
Explore our technology →Physics AI is emerging as a new foundation for industrial computing, enabling machines to learn how real physical systems behave across fluids, structures, materials, motion, and interaction.
ZibraXYZ removes the data bottleneck.
ZibraXYZ provides the data layer for this transition, making massive simulation and sensor datasets faster to store, move, visualize, and feed into AI workflows.
Explore ZibraXYZ →Virtual worlds are becoming richer, more dynamic, and more simulation-driven. High-quality volumetric effects and animated geometry are increasingly limited by the cost of storing, moving, and playing back the underlying data.
ZibraVDB and ZibraGDS remove that constraint.
Our technology enables studios and real-time creators to use more complex 3D content, move it through production faster, and bring simulation-quality assets into interactive experiences that were previously impractical.
How compression, selective network access and GPU decompression change the way we work with simulation data.
Read more →Interactive dataset network streaming: eliminate the wait between a completed simulation and post-processing insights.
Read more →Training on compressed data streams to reduce bottlenecks in data staging, preprocessing and loading.
Read more →Licensed to studios and engineering teams today.












We take part in the biggest industry events every year, where our work has been recognised with the VDS Growth Stage award in 2025, a live demo at SIGGRAPH Real-Time Live!, an Epic MegaGrant and a Google for Startups grant.
Our core team comes from AMD, Ubisoft, Nokia, Gameloft, Blackwood Games, Pingle and Arcadiium, where they worked on rendering, simulation and large-scale data infrastructure.
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