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Zibra VDB

Unlock the Power of Real-Time Volumetric Effects

Experience ZibraVDB Firsthand with
our curated VDB effects

Explosion

Capture the intensity of a massive explosion.

Fire tornado

Realistic, dynamic fire tornado that roars to life.

Smoke

Dense, swirling smoke perfect for atmospheric scenes.

Combustion

Sudden burst, creating shockwaves, light, and debris.

This pack includes realistic explosions, fire, asteroid impacts, smoke, and many more high-quality effects.

Real-Time VDB Mastery in Virtual Production

Why Choose ZibraVDB?

Ready to see ZibraVDB in action? Download these high-quality volumetric effects

Seamless Compression

Drastically reduce VDB file sizes without sacrificing quality.

Real-Time Rendering

Achieve stunning visual effects in real-time within Unreal Engine.

Easy Integration

Compatible with your existing VFX and virtual production workflows.

Performance Boost

Optimize storage, performance, and workflow efficiency.

Through the grapevine

Trusted by creatives from all over
the world

Discover reviews and feedback from industry leaders

Joe Raasch

Head of Training @ Pixomondo

I saw some of the people working at ZibraAI post some impressive examples of a plugin they're working on that would let you push the quality of volumes in Unreal really high, so I reached out and asked for a license.

It's impressive. I cached out a few pyro sims from EmberGen that totaled about 30 gigs of data. I ran that through the ZibraVDB plugin they have for Unreal and it crunched them down to about 1 gig in size.

30 times less!

I loaded the sims into Unreal and yep, they played back in real-time. Crazy. The pace of advancements these days is just nuts, you can't even keep up with it.

Mai Ao

Senior Technical Lead of SideFX
Labs @ SideFX

In several aspects, this tech is already better than what Unreal natively provides. I had the privilege of experiencing a live demo working like a charm in Zibra AI’s head office. I requested one of their tech artists Dmytro Kucherenko to quickly run a new high-res pyro sim in Houdini, cache it out, and import it into Unreal using their UE in-editor VDB compression tool—just to see the process in action…

Within minutes since we started, the same high-res simulation was running smoothly in UE5 at an incredible frame rate. The compressed VDB sequence was also only a small fraction of the original cache in size.

Michael Becker

Lead XR Software Engineer
@ DisneyStudios

phone died during Real Time Live but I meant to mention that Zibra AI is doing stunningly impressive work in leveraging NNs to compress VDBs for volumetric real-time VFX (Unity/Unreal plugins) and you should most definitely check them out.

01/04

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