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This week, we released Zibra Liquids on Unreal Marketplace. From now on, our AI-powered solution for real-time liquid simulation is available not only for professionals working on Unity, but also for game developers, VFX artists, and game designers working on Unreal Engine 4 and Unreal Engine 5.

Today we released a major update for the Unity version of Zibra Liquids – 1.5.0. Starting from this version, Zibra Liquids has experimental Android support, making our solution the first real-time liquid simulation asset for mobile

The newest product of the ZibraAI ecosystem provides game developers with even more opportunities to improve their game with real-time, physically accurate smoke and fire.

We’re committed to making your experience with our technology better and better every time. And we stay true to that goal delivering new updates to Zibra Liquids as fast as possible. Let’s dive into what’s new!
We would inform you about all updates & new realises!
Your team

Our ZibraAI team is extremely proud to share that recently, we have been selected as an Epic MegaGrant recipient!

Zibra VDB Compression is being developed to bring film-quality VFX into games with GPU-powered compressed VDB effects.

This week, we released Zibra Liquids on Unreal Marketplace. From now on, our AI-powered solution for real-time liquid simulation is available not only for professionals working on Unity, but also for game developers, VFX artists, and game designers working on Unreal Engine 4 and Unreal Engine 5.

Zibra Compression – is a system of complementary next-gen AI-powered tools for compressing virtual volumetric data.

Today we released a major update for the Unity version of Zibra Liquids – 1.5.0. Starting from this version, Zibra Liquids has experimental Android support, making our solution the first real-time liquid simulation asset for mobile

Zibra Liquids common terms. This list will be expanded as we update our product.