May 23, 2022 Methodology Approaches to real-time fluid simulation in visual effects What they are, how they work, and how to choose the right one. ZibraAI’s explainer
May 14, 2022 Methodology Zibra Liquids now has neural colliders. What are they? And what happened to the voxel ones? Starting from the 1.4.3 version Zibra Liquids has Zibra Neural Colliders. A brief description.

    Subscribe via Email
    We're committed to your privacy. ZibraAI uses the information you provide to us to contact you about our relevant content, products, and services. You may unsubscribe from these communications at any time.
    Thank you for subscribing!

    We would inform you about all updates & new realises!

    Your team

    April 21, 2022 Company News How does young Ukrainian startup ZibraAI adapt to work during wartime? This is the story of how ZibraAI faced the news about the war, adapted to life under martial law, and what our company is planning to do in the future.
    April 2, 2022 Methodology Evolution of Zibra Liquids: What’s new in Unity version 1.4 In February 2022, we released the new major update of our plugin – Zibra Liquids 1.4. What is the difference between 1.3 and 1.4? What’s new? What are we going to do next? Let’s delve into the details. March 23, 2022 Methodology Zibra Liquids is a revolutionary AI-powered plugin for real-time fluid physics simulation But how does it work? And what exactly can you do with it? Comprehensive explainer January 12, 2022 Methodology Real-time liquid in mobile games? It’s not a fantasy anymore! Are there liquids in mobile games? If you asked me if there is water on Mars, you would get the same answer — in theory, there is, but there are no benefits from this water. When we talk about liquids in mobile games, we often mean absolutely flat 2D water in casual games. December 2, 2021 Industry News The fear of introducing liquids into games Imagine — your company has made a groundbreaking discovery and is ready to create a compelling product. You can’t wait to share it with users. Where will you go? That’s right, to the market. But not to immediately show the world your achievement. You go to the market to investigate your competitors... November 3, 2021 Methodology Stop baking water for your video game. Use real-time realistic particles simulation instead We at ZibraAI can’t help but wonder what the player thinks about when he sees impressively realistic water in a game? Something like, “Okay, not that bad.” What does the game designer who created this scene think about? Well, he’s not thinking. This game dev has just paid all the…